7 September 2011: Stealth assessment: embedded evidence-based assessment in games

Presenter: Valerie Shute (Florida State University, USA)

During gameplay, students naturally produce rich sequences of actions while performing complex tasks, drawing on a variety of competencies. Evidence needed to assess the competencies is thus provided by the players' interactions with the game itself (i.e., the processes of play), which can be contrasted with the end product(s) of an activity—the norm in educational environments.

This presentation describes the design and development of evidence-based assessments (embedded in a game) to measure 21st Century competencies. When embedded assessments are so seamlessly woven into the fabric of the learning environment that they're invisible, called 'stealth assessment' (Shute, 2011; Shute, Ventura, Bauer, & Zapata-Rivera, 2009). Stealth assessments within games provide a way to monitor a player’s current level on valued competencies. That information can then be used as the basis for support, such as adjusting the difficulty level of challenges or providing timely feedback. One to two examples of the approach will be provided, time permitting.

Hosted by Professor Geoffrey Crisp, RMIT University, Australia starting at 21.30 (Time zone = GMT+9.30)

Further information on Valerie's work is at http://myweb.fsu.edu/vshute/ at FSU.

The archive is 1 hour and 25 minutes duration (including post session discussion).

Note: the sound quality is quite poor for the first 15 minutes or so. The first 15 minutes covers a general introduction and the idea of 21st century skills. Skipping forward to start at 15:50 minutes where the sound quality improves will not unduly detract from the central message of this session.

You Tube version (Flash video)

A screen cast of the session.

Start playing via You Tube (note: this is a single file): http://www.youtube.com/watch?v=tvWtOn-ArVY (You can choose to view in standard definition or high definition or in full screen mode).

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